Software Engineer and StudentSoftware Engineer and Student
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13 interactive simulations and experiments built with physics, algorithms, and creative coding.
A shared grid of one billion checkboxes you check in real time with everyone online. A bigger, multiplayer take on One Million Checkboxes.
Interactive exploration of FIFO, LIFO, Priority Queues, and Active Queue Management (AQM) with real-time visualization.
Interactive Canvas-based visualization showing how different load balancing algorithms distribute traffic across servers in real-time.
Interactive Tambola game with automatic ticket generation, number calling, and support for multiple players.
Real-time fluid dynamics simulation using Navier-Stokes equations with configurable viscosity, diffusion, and stunning visual effects.
A JavaScript implementation of the famous spinning donut algorithm with 3D rotation, lighting, and Z-buffering.
Real-time gravitational simulation with orbital mechanics, multiple celestial bodies, and preset planetary systems.
A flocking simulation based on boids algorithm with adjustable parameters and trail visualization.
Interactive visualization of wave interference showing constructive and destructive patterns with multiple wave sources.
More experiments in development. Check out my GitHub for the latest work.