Software Engineer and StudentSoftware Engineer and Student
12 interactive simulations and experiments built with physics, algorithms, and creative coding.
Interactive exploration of FIFO, LIFO, Priority Queues, and Active Queue Management (AQM) with real-time visualization.
Interactive Canvas-based visualization showing how different load balancing algorithms distribute traffic across servers in real-time.
Interactive Tambola game with automatic ticket generation, number calling, and support for multiple players.
Real-time fluid dynamics simulation using Navier-Stokes equations with configurable viscosity, diffusion, and stunning visual effects.
Real-time gravitational simulation with orbital mechanics, multiple celestial bodies, and preset planetary systems.
A flocking simulation based on boids algorithm with adjustable parameters and trail visualization.
Interactive visualization of wave interference showing constructive and destructive patterns with multiple wave sources.
A JavaScript implementation of the famous spinning donut algorithm with 3D rotation, lighting, and Z-buffering.
More experiments in development. Check out my GitHub for the latest work.