Software Engineer and StudentSoftware Engineer and Student
8 interactive simulations and experiments built with physics, algorithms, and creative coding.
Real-time gravitational simulation with orbital mechanics, multiple celestial bodies, and preset planetary systems.
A flocking simulation based on boids algorithm with adjustable parameters and trail visualization.
Interactive visualization of wave interference showing constructive and destructive patterns with multiple wave sources.
A JavaScript implementation of the famous spinning donut algorithm with 3D rotation, lighting, and Z-buffering.
More experiments in development. Check out my GitHub for the latest work.